Minotaur, Volcanic (Common)
Species: Minotaur. Breed/Type: Pyran. Class: Monster. Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 30 +1-D6. Damage-Points: 2-D12 +4 x level.
Number encountered: 1.
Experience-Points: 192 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell : 40, Sixth Sense: 30, Taste: 40, Touch: 40, Vision: 40,
Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 60, Coordination: 55, Dexterity: 55, Intelligence: 15, Mental-Strength: 70, Strength: 70, Wisdom: 10.
Movement:
Flying: Can't. Grounded: 18. Swimming: Can't swim.
Luck: 1-D6 per level. Minotaur do not lose their next offensive turn if they use luck. Luck used will regenerates at a rate of 1-D4 points per turn.
Oxygen-Points: 210. Blood-Points: 180.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
Large Battle Axe: 3 2 spaces (10'). 1-D12 (+1-D12 per level advanced). Sharp.
and:
Horn-Strike ----- : 3 2 spaces (10'). 1-D12 (+1-D12 per level advanced). Sharp.
and:
Hoof Trample -- : 3 2 spaces (10'). 1-D12 (+1-D12 per level advanced). Blunt.
Special: See: "Special Abilities", "Special Defenses" and "Special Offenses".
Defense: 55 (32nd+ level = 85). Offense: 55 (32nd+ level = 85)
Note: Horn-Strike will gain a +1 per level advanced to offense.
Treasure: %Roll needed to have money and treasure:
03+ to have 3-D6 +3.
Begin rolling on the Rare chart. 1-D3 +1 items will automatically be rolled for on the Legendary chart.
Description: This blood-red creature appears as a half bull, half humanoid, with cloven hooves.
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Blood-Red with a pupil of orange flame. Eye shape: Large and oval.
Height: 14' 0". Posture: Biped. Fur color: Blood-Red. Fur texture: Course and rigid.
Weight: 1,300 lbs.
Dislikes ----- : All others within its habitation.
Disposition - : The Minotaur, half man, half bull, is a dark creature of ancient legend. It's mind is quickly filled with suspicion and hatred for any other than it's own kind. It's distrust for mankind is complete. It is a very rare thing to make this creature an ally, or to part company with it without a fight to the death ensuing.
Fears -------- : None.
Habitat ------ : Volcanic Dungeons and Labyrinths.
Immunities - : Beguile, Charm, Consciousness, Disease, Fear, Fire that does not exceed its "Damage-Reduction", Sickness and Stun.
Life-span --- : Lesser Immortal (does not age, but can be slain).
Likes -------- : War. There is honor and glory in every war won, rewarded by Goroth, this creature's Jahtha.
Needs ------- : None.
Note --------- : The horns of this creature are sought after by Bards, who make horns to enhance their abilities. A horn from this creature can sell for 32 White-Gold each.
Special Abilities:
Damage-Reduction: 21.
Special Defenses:
Natural Parry: The Minotaur will attempt to parry weapon strikes with its horns. This will only damage its horns if the parried weapon-strike deals out damage equal to, or greater, than the damage-points of the Minotaur's horns (each horn will have 2-D20 +35 damage-points per level of the Minotaur). In any case, the Minotaur's horns will turn a weapon strike on a % roll of 31+, thus receiving no harm (just as armor does).
Resistances:
Magic ---------- : 70%
Mental-Attack: 70%
Special Offenses:
Charge: If this creature inflicts 70%+ damage on a charge strike (with its horns) its opponent must pit its strength against it (single roll check) and win or be stunned for 1-D3 turns.
Stun effects:
-3-D8 to Defense and Offense for the duration of the stun effect. This stun effect stacks up to 3 times.
Charge must begin at least 2 spaces (10') from the Minotaur's intended target, or it cannot charge.
Horn Proficiency: +1 offense per level when attacking with horns.
Rage: If this creature causes 70%+ damage with an axe, it will break into a battle fury rage, gaining +1 attack per turn for 1-D4 turns. While Rage is in effect, damage will be at x2 and the Minotaur will gain a +20 to attack rolls with an axe. This ability does not stack, but will refresh each time Rage occurs. Note: Rage can occur even if its axe is turned by armor or shield.
Susceptibilities and Weaknesses: -10 to avoid Magic and Mental-Attack (See Resistances in "Special Defenses" before avoiding).
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.